C++代写:CSCI1113MerchantShip


Introduction

代写一个商船的游戏,图像库基于X11来实现。完成商船的移动,云朵的移动和遮盖即可。

Instructions

This is an individual homework assignment. There are two problems worth 20
points each. Solve each problem below by yourself (unlike the labs, where you
can work collaboratively), and submit each solution as a separate C++ source
code file. Here are a few more important details:

  • You submit the correct file(s) through Moodle by the due deadline.
  • You should follow the example input and output formats given in each problem description. (match the input and output format exactly)
  • Regardless of how or where you develop your solutions, your programs compile and execute on cselabs computers running the Linux operating system.
    Both parts of this homework involve the merchantShip.cpp on the class website
    (along with supporting files). This uses the GraphX files which require X11
    and may not be installed on your computer. For this reason you might need to
    use a lab machine or remote connect (clicking to move on the map can be
    fickle, but playable). To compile and run the program, type:
    g++ GraphX.o -lX11 merchantShip.cpp
    ./a.out
    You are a merchant on the Indian ocean about 700 years ago. When you first run
    the program, some instructions on how to play the game will appear in the
    terminal. After this point you should always type in the map window (never
    enter anything in the terminal). The terminal will only be used to tell you
    text information (such as prices in cities). Set forth and make a profit!
    Commands on the map:
    Left click - Move to the current location. Moving near a city will enter it. Moving on land will end the game.
    Commands in cities (type in the map window, not the terminal):
    lower case letter - sell the trade good indicated by the parenthesis.
    upper case letter - buy the trade good indicated by the parenthesis. ‘q’ or space - leave the city
    For both parts, it is easiest to add your new code right above main(). If you
    add it elsewhere, you run the risk of having things not declared yet.

Problem A: Clouds (20 points)

Add some fluffy white clouds to the game. These should start at one of the
random edges and go to another edge of the window (see pictures).

Hint: This is much easier if you use inheritance and borrow from other bits
of the code.
Example: this cloud started in the top right and went to the bottom center.
When you are done, name the source code file [username]_10A.cpp. Here you
replace [username] with your U of M email address. Then submit your program
using the HW10A submission link in Moodle.

Problem B: Storm clouds (20 points)

Modify part A to have clouds be black storm clouds 20% of the time. If your
ship is under a black storm cloud, you lose the game (i.e. stop the program
wth an appropriate message).
For example: in this picture I am about to lose the game, as the cloud is
moving onto my ship.
When you are done, name the source code file [username]_10B.cpp. Here you
replace [username] with your U of M email address. Then submit your program
using the HW10B submission link in Moodle.

Problem C: Upgrade your ship (10 points extra credit)

Add functionality to towns to be able to spend money to upgrade your storage
in cities. It should cost 5000 currency to gain 5 units of storage. Do not not
allow smaller purchase amounts, for example 1000 currency for 1 unit of
storage. You should ensure that any cargo you currently have is carried over
after increasing the capacity (and that no new cargo is added).
When you are done, name the source code file [username]_10C.cpp. Here you
replace [username] with your U of M email address. Then submit your program
using the HW10C submission link in Moodle.


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