Java代写:CS1027MazeSolverToo


自动走迷宫的应用程序智能增强版,采用 A* 算法实现。

Requirement

Mazes can be solved by computers using a variety of algorithms. This time we
will use some Artificial Intelligence (AI) to solve the maze more efficiently!
This assignment uses many of the same concepts and files as assignment 2.
This picture shows a completed maze (maze2.txt) using this algorithm.
The end of the maze was found.
38 steps to the end.
There are still 4 Hexagons in the queue.
109 steps were taken.

Functional Specifics

For this assignment you are given a number of classes to use, and you will
also use some of the classes from Lecture. You will create classes:
MazeSolverToo, PriorityNode (basically a node class with a priority
attribute), and LinkedPriorityQueue (I recommend copying the normal queue
class and then adding a special enqueue based on priority). You are provided
with the interface PriorityQueueADT which will help you create the
LinkedPriorityQueue class.
The classes you will mostly be interacting with are Maze, Hexagon, and the
classes you make.
The API for the provided classes will orient you to their methods: API
Reference. In other words, before you start, familiarize yourself with the
classes, specifically the altered Hexagon class!!! Be sure to read the
description of the class near the top of the page and the available methods
provided by the class.
There are a few differences from assignment 2 to note here. There is a
different set of Hexagon Types, Hexagons also have a stepsToMe attribute, and
there are a few important new methods you should investigate.
The tiles will display in different colours so you can track your
MazeSolverToo’s progress.
You’re going to actually use some AI to intelligently find the end of the
maze! You will use something called A* . Basically, it’s f(x) = g(x) + h(x) , where x is a Hexagon, f(x) is a priority of x, g(x) is how far x
is from the start (look at stepsToMe), and h(x) is some heuristic - how far we
think x is from the end (you should look into distanceToEnd()). WARNING:
Because I was lazy when I made the distanceToEnd() function, if you change the
size of the window that the maze exists in, this function won’t work properly.
In other words, leave the window size alone.
So instead of using a stack, you will be using a queue. Actually, you will be
using a priority queue where the priority will be f(x) . If you want to
know what a priority queue is, then I suggest you start
Googling!

High Level Algorithm

  • Try to create a maze object reference
  • Create a Hexagon reference and get the start Hexagon tile from the maze and add it to the priority queue
  • while queue is not empty
    • dequeue
    • Is this the end?
    • Check node’s neighbours and add them to priority queue based on f(x)
    • Note: Each time through we need to update the maze window with a call to repaint()
  • Once we have searched the maze using the above algorithm, print out the following using a System.out.println or .format:
    • If the end was found, or if it was not found
    • The number of steps to get to finish
    • How many tiles were still in the priority queue
    • Number of steps taken

Classes to Submit

  • MazeSolverToo.java
  • PriorityNode.java
  • LinkedPriorityQueue.java

Exceptions

Your code must correctly handle thrown exceptions. To handle the exceptions
you need only to inform the user through a console print statement what
specifically has happened. These handlers must be specific (rather than one
catch block for Exception itself). Be sure to be mindful of exception
superclasses/subclasses.

Command Line Arguments

You must read the Maze file from the command line. The command line is what
computers used to use to run programs rather than having graphical windows,
and all systems still have the functionality available (like through the
Terminal application on Macs, or the Command Prompt (cmd) application on
Windows). The user could run the MazeSolverToo program with the following
command from a command line (for example): java MazeSolverToo maze1.txt
If you have ever wondered what the “String[] args” thing meant in the main
method header, this is what it is for; It allows us to read in the text
supplied on the command line. The args array of Strings will store any of the
text supplied by the user, that is, any tokens following the application name
(MazeSolverToo in the above example).
To read a single argument, we look in args[0], but first we want to check that
the user has entered something. The following code example could be the
beginning of your MazeSolverToo.java file. It will check the length of the
args array and thrown an exception if there is not an argument provided. Then
it will store a reference to the String using the reference variable
mazeFileName.
public class MazeSolverToo {
public static void main (String[] args) {
try {
if (args.length[1) {
throw new IllegalArgumentException(“No Maze Provided”);
}
String mazeFileName = args[0];
//…
—|—

FAQ

  • Q: I don’t know where to start.
    • A: Did you read the whole assignment details?
  • Q: I still don’t know where to start.
    • A: Go over the high level description of the algorithm. It really does into the details of solving the problem. You should also make sure you’re comfortable with the provided classes - read the documentation provided.
  • Q: I don’t know what A* is.
    • A: Read this. For real, read it! If you’re still lost, check out YouTube, I’m certain there are videos there describing it.
  • Q: Should I comment X?
    • A: Probably.
  • Q: There is a bug in my code!
    • A: Look at the debugging lecture slides. There are a lot of tips in there.
  • Q: Am I required to make any alterations to any of the provided code?
    • A: No, you shouldn’t have to.
  • Q: Did I catch enough exceptions?
    • A: No idea. Keep trying to figure out how to break your code. Make sure you have at least 4 being dealt with.
  • Q: Can I change the specifications, even if it’s to make it ‘better’?
    • A: NO! Not even if you invent the best maze solver in the world.
  • Q: When catching exceptions, does order matter?
    • A: Yes, it does actually. Remember subclasses are also the same type of parent classes.
  • Q: I swear I did everything right, but for some reason my files won’t open!
    • A: This isn’t uncommon.
      • If you’re using eclipse, try putting the .txt files in the project directory (the same folder containing the bin folder, src folder.
      • If you’re running from command line, try putting the files in the src folder.
  • Q: I don’t know how to do X?
    • A: Try going to my favorite website: www.google.ca and then typing X into the big text box.
  • Q: Can I email the TA or professor with questions?
    • A: Yes, but you should really check out my favorite website (above).

Non-functional Specifications

  1. Include brief comments in your code identifying yourself, describing the program, and describing key portions of the code.
  2. Assignments are to be done individually and must be your own work. Software may be used to detect cheating.
  3. Use Java coding conventions and good programming techniques, for example:
    * i. Meaningful variable names
    * ii. Conventions for naming variables and constants
    * iii. Use of constants where appropriate
    * iv. Readability: indentation, white space, consistency
    * v. private vs. public
    Make sure you attach your files to your assignment; DO NOT put the code inline
    in the textbox.

What You Will Be Marked On

  1. Functional specifications:
    * Does the program behave according to specifications?
    * Does it run with the main program provided?
    * Are your classes created properly?
    * Are you using appropriate data structures?
    * Is the output according to specifications?
  2. Non-functional specifications: as described above
  3. Assignment submission: via OWL assignment submission

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